Networking Basics     Network Hardware     Network Topology     Networking Protocols     Ethernet  

Varieties of Ethernet

The following sections provide a brief summary of all the official ethernet media types. In addition to these official standards, many vendors have implemented proprietary media types for various reasons—often to support longer distances over fiber optic cabling.
Many Ethernet cards and switch ports support multiple speeds, using auto-negotiation to set the speed and duplex for [...]

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Introduction to Ethernet

Ethernet is a frame based technology which defines wiring and signaling for the physical layer, and frame formats and protocols for the MAC (Media Access Control, data link layer). Ethernet is mostly standardized as IEEE’s 802.3.
Ethernet, by far is the most widely used LAN standard. Every peer node on the network connected using ethernet has [...]

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Collision Domain

A collision domain is a logical area in a computer network where data packets can “collide” with one another, in particular in the Ethernet networking protocol. The more collisions in a network the less efficient it is.
A collision domain can be a single segment of Ethernet cable in shared-media Ethernet, or a single Ethernet hub [...]

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Broadcast Domain

A broadcast domain is a logical area in a computer network where any computer connected to the computer network can directly transmit to any other in the domain without having to go through a routing device.
More specifically it is an area of the computer network made up of all the computers and networking devices able [...]

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What is unicast, broadcast and multicast?

Unicast
Unicast is a type of transmission in which information is sent from only one sender to only one receiver. In another words, Unicast transmission is between one-to-one nodes (involving two nodes only).
Examples of Unicast transmission are http, smtp, telnet, ssh, pop3 where the request for information is directed from one sender to only one receiver [...]

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What is a header?

Header refers to supplemental data placed at the beginning of a block of data being stored or transmitted, which contain information for the handling of the data block.
In data transmission, the data following the header are sometimes called the payload or body. It is vital that header composition follow a clear and unambiguous specification or [...]

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What is a packet?

A packet is the fundamental unit of information carriage in all modern computer networks. The term datagram is sometimes also used, and in some contexts its meaning is subtly different from packet.
A packet consists of a header, which contains the information needed to get the packet from the source to the destination, and a data [...]

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Building blocks of a computer network

Before you start to get any deeper into the computer networking, it is important that you have a sound understanding of some of the basic elements of a network as mentioned below. Ask yourself what these are before you click on them.

Packet
Header
Unicast, Broadcast and Multicast
Broadcast Domain
Collision Domain

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